http://bugs.winehq.org/show_bug.cgi?id=17842
Summary: PopCap games cannot connect to registration server Product: Wine Version: 1.1.17 Platform: PC URL: http://downloads.popcap.com/www/popcap_downloads/Bejewel edSetup.exe OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P3 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: kennybobs@o2.co.uk
So far tested a couple of PopCap games, and none of them can connect to the registration server. No useful error is giving, and the output is fairly minimal. Could it have anything to do with CLSCTX_REMOTE_SERVER?
fixme:ole:CoInitializeSecurity ((nil),-1,(nil),(nil),0,3,(nil),0,(nil)) - stub! err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:CoGetClassObject class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered err:ole:create_server class {9a5ea990-3034-4d6f-9128-01f3c61022bc} not registered fixme:ole:CoGetClassObject CLSCTX_REMOTE_SERVER not supported err:ole:CoGetClassObject no class object {9a5ea990-3034-4d6f-9128-01f3c61022bc} could be created for context 0x17
This is the full output, not worth putting in an attachment. +mshtml, +msnet, +gecko, +url, +urlmon do not give any further output.
The PopCap games use an .exe as "copy protection" to extract and load another .exe. The second .exe is the actual game.
Will link games I find have this problem as I find them.
+relay log available if needed (if it's not the fixme).