http://bugs.winehq.org/show_bug.cgi?id=25750
Summary: Baldur's Gate + winealsa + PulseAudio: Beginnings of menu sounds are clipped Product: Wine Version: 1.3.10 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: benshadwick@gmail.com CC: m.b.lankhorst@gmail.com
I've been using Wine 1.2.x and 1.3.x (as recent as 1.3.10) under Ubuntu x64 versions 10.04 and 10.10 on a Dell XPS M1730 with integrated Sigmatel/IDT audio chipset. I'm using the out-of-the-box sound setup, which means PulseAudio is in charge. Sound in Linux apps other than Wine works fine.
When running Baldur's Gate (5-CD version w/TotSC and either 5512 or 5521 patches installed) under Wine using Wine's ALSA driver, all sounds in menus (clicking buttons, moving inventory items around, etc.) have their first half-second or so of sound cut off most of the time. This can be easily reproduced by clicking any of the buttons on the game's main menu, which are often completely inaudible due to this issue.
If I run a WinePulse-patched build of Wine and use its WinePulse driver on the other hand, the sounds come through perfectly fine.
I am submitting this bug report because Maarten Lankhorst specifically asked in bug #10495 that people file bug reports for issues with the winealsa driver that are fixed by using winepulse.