https://bugs.winehq.org/show_bug.cgi?id=48127
--- Comment #8 from Olivier F. R. Dierick o.dierick@piezo-forte.be --- Hello,
Strangely enough, when using WINEDEBUG=+d3d, the issue doesn't occur and the level starts (but so slow it's unplayable).
The issue occurs again with WINEDEBUG=+d3d and output redirected to /dev/null.
The issue seems dependent on speed/timing.
Regards.