https://bugs.winehq.org/show_bug.cgi?id=39132
tzone@posteo.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |tzone@posteo.de
--- Comment #5 from tzone@posteo.de --- I experience this issue too.
Basically the thrown shadows (trees, etc.) consisted always of squares. The cloud shadows on land have changed in an annoying flickering way though with rapidly moving radiant lines on camera movement.
There is a workaround mentioned in a test report [1], which states to set bDeferredShadows=0 in SkyrimPrefs.ini. However this did not work for me.
My wine version is 1.9.5 with wine-staging (last CSMT enabled version) and mesa with d3d9 support. Disabling CSMT did not change the glitch. Linux Distribution is Gentoo 64 bit on a plain desktop profile (no compositing wm). Windows 7 mode globally in prefix.
Strange thing is, that I can’t recall to having this bug yesterday, which was the same wine version. I did a check of game data though, which changed one file and removed the ControlMap (Skyrim keymap; due to Skyrim bug). Couldn’t find a valid workaround since then. Unfortunately options like bDrawShadows=0 also don’t seem to disable shadows completely. Since the config is overridden occasionally by the game I still think, that it is actually the right one. ;-) Wineprefix contains dotnet35, vcrun2008 and steam via winetricks. No dxfullsetup, because mesa provides the libs.
PD Cant: The steamwebhelper crash is a known issue. (Bug #38960) You can workaround this by starting steam with the “-no-cef-sandbox” option. In case you changed the default WinXP as emulated system, you should still run steamwebhelper as WinXP, since it would otherwise still crash. You can add additional programs in winecfg and change the Windows version for them.
[1]: https://appdb.winehq.org/objectManager.php?sClass=version&iId=24749&...