https://bugs.winehq.org/show_bug.cgi?id=55981
nerdistmonk nerdistmonk@fastmail.fm changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nerdistmonk@fastmail.fm
--- Comment #9 from nerdistmonk nerdistmonk@fastmail.fm --- Some enhancements to this bug:
This is based on the current configuration of Wine 9.11 compiled in wow64 mode, using DXVK + vkd3d-proton (latest versions of both), Directx June 2010, Nvidia Physx, Wine Mono and Wine Gecko are installed on a fresh prefix.
I tested a total of 112 games, all of which were 32-bit architecture, out of that, 97 of them are working as designed, a few needed either ddrawcompat (version 0.4.0 is the only one working on my wine right now) or dgvoodoo2 (version 2.79.1 is the only one working on my wine right now).
The ones that did not work have no rhythm or reason to them, they ranged from as old as 1997 and as new as 2010.
Games that used directx7 like Operation Flashpoint (Now known as Arma Cold War assault)
Games that used directx8 like TOCA Race Driver 2
Games that used directx9 like Alpha Protocol
Games that used directx10/11 like Red Faction Guerilla (the steam version, not the remaster, not the GFW Live version)