http://bugs.winehq.org/show_bug.cgi?id=32592
--- Comment #1 from Béla Gyebrószki gyebro69@gmail.com --- Created attachment 49308 --> http://bugs.winehq.org/attachment.cgi?id=49308 screenshot - nouveau driver
The problem is still present in Wine 1.7.24 but only with the Nvidia binary drivers, currently installed 331.89. The game doesn't crash with the open source nouveau driver. At the point in the game where the crash occurs with Nvidia, some light-blue mist is gathering in the air. Maybe this special effect causes the crash in the game with the binary drivers. At the same time with nouveau these messages appear in the terminal:
err:d3d:wined3d_debug_callback 0x213fd0: "GL_INVALID_ENUM in glTexImage3D(target can't be compressed)". err:d3d_surface:wined3d_volume_allocate_texture >>>>>>>>>>>>>>>>> GL_INVALID_ENUM (0x500) from glTexImage3D @ volume.c / 72 err:d3d:wined3d_debug_callback 0x213fd0: "GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image)". err:d3d_surface:wined3d_volume_upload_data >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glTexSubImage3D @ volume.c / 152