http://bugs.winehq.org/show_bug.cgi?id=34342
Tom a3732043@drdrb.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |a3732043@drdrb.net
--- Comment #9 from Tom a3732043@drdrb.net --- Created attachment 48529 --> http://bugs.winehq.org/attachment.cgi?id=48529 Collection of ANet crash reports
I have FPS rates around 30 and everything runs quite stable. The problem comes in after around 1-2h of gaming. The FPS rate drops slowly (~15min) until GW2 crashes.
I attached some GW2 bugreports which let me guess, that it's related to a memory leak somehow because the log shows:
*--> System Memory <--* Physical: 19378MB/24067MB 80% Paged: 19378MB/24067MB 80% [b]Virtual: 4095MB/ 4095MB 100%[/b]
Virtual Memory is always at 100%. From my experience, I can fasten crashing process by playing WvW, which means the game has to load massively different armor textures of many player's chars within one minute or so.
It might be that Wine isn't able to unload (unused) textures properly while loading a massive amount if new textures. If the running game has to load a heap of new textures within an short time the unload texture procedure is running in problems?! Another indicator for that guess might be that lowering the texture quality causes less crashes.
Playing GW2 WvW mode is therefore, a good testing environment for this crash.
I'm running ArchLinux x64 with newest "pacman -Suy" updates. With 1.7.18 I experience the same problem.