http://bugs.winehq.org/show_bug.cgi?id=12724
Summary: 3D Studio MAX 7.0 cannot render 3D windows in program Product: Wine Version: 0.9.59. Platform: PC URL: http://usa.autodesk.com/adsk/servlet/index?siteID=123112 &id=5659302 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: rockinup1231@gmail.com
Created an attachment (id=12376) --> (http://bugs.winehq.org/attachment.cgi?id=12376) Output from terminal (I broke it down to show what I saw, when I saw it happen).
After using ProcessExplorer to figure out what it used, I used a few DLL overrides and got the program to load it's window. After that, it locks up and simply can't load the 3D panels in the program for some reason. I've tried all I know so I figure it would be a good idea to tell about the bug on here (I also submitted my test data recently, and at this current moment is yet to be accepted).
My WINE version is 0.9.59
This is the list of DLL overrides I had to use. You will likely have to tweak them to try getting DirectX rendering to work.
avifil32 (native) comctl32 (native) comdlg32 (native) dcap32 (native) dciman32 (native) ddrawex (native) imagehlp (native) kernel32 (native) lz32 (native) msacm32 (native) msvfw32 (native) msxml3 (native) ole32 (native) oleacc (native) oleaut32 (native) oledlg (native) opengl32 (native, built-in) regapi (native) riched20 (native) riched32 (native) shdocvw (native) shell32 (native) shfolder (native) shlwapi (native)
You can remove the opengl32 override from the list if you want to try DirectX rendering. I also observed that unlike trying it in OpenGL mode, the only time that the window loads properly under DirectX rendering mode is after first selecting that mode, but trying to run the program again, it renders garbage for the window.
There may be some dll's in there that are unecessary, but I grabbed the ones that processexplorer said 3D Studio MAX was using during the time, and a few that I thought might also be necessary for the DLL's listed to work properly. Also, Software rendering failed, too. :(