http://bugs.winehq.org/show_bug.cgi?id=15868
--- Comment #17 from Laszlo Tari taril_laszlo@yahoo.co.uk 2008-11-23 05:35:20 --- I also receive this message thousends time:
fixme:d3d_shader:IWineD3DPixelShaderImpl_CompileShader Shader 0x207d2730 recompiled more than 50 times
fixme:d3d_shader:shader_glsl_color_correction Add color fixup for vertex texture WINED3DSIO_TEXLDL
fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 266
fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_UNSUPPORTED_EXT (0x8cdd)
fixme:d3d:context_check_fbo_status Color attachment 0: (0x1645e8) WINED3DFMT_A8R8G8B8 4096x3072 fixme:d3d:context_check_fbo_status Depth attachment: (0x164c80) WINED3DFMT_D16 4096x3072 fixme:d3d:IWineD3DDeviceImpl_ClearSurface >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glClear @ device.c / 5129 fixme:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_OUT_OF_MEMORY (0x505) from glDrawElements @ drawprim.c / 266