http://bugs.winehq.org/show_bug.cgi?id=16616
--- Comment #5 from Jeff Gringo dunerkahl@yahoo.de 2008-12-29 12:28:16 --- (In reply to comment #3)
This issue is fixed in latest git. Please check.
The out of memory doesn't appear anymore, but now the game raises an exception because of an access violation. The application creates an errorlog if an exception occures, i've added that log as an attachment. With native d3dxof the exception is not thrown.