http://bugs.winehq.org/show_bug.cgi?id=9810
--- Comment #9 from Henri Verbeet hverbeet@gmail.com 2009-12-31 11:38:54 --- (In reply to comment #8)
Probably still present.
Actually, this is fixed in the general case. It's always possible that there are individual cases that violate the policy, but I checked the entire wined3d GL locking not too long ago.