https://bugs.winehq.org/show_bug.cgi?id=51032
--- Comment #9 from Ancheng acyellow@gmail.com --- (In reply to Stefan Dösinger from comment #8)
d3dcompiler converts HLSL to d3d bytecode. Wined3d will convert d3d bytecode to GLSL or SPIR.
Thanks for your reply, I get it.
I find that in D3D SDK samples, the compute shader related samples are all failed(AdaptiveTessellationCS40.exe FluidCS11.exe HDRToneMappingCS11.exe NBodyGravityCS11.exe), and the failed Revit scene also uses compute shader, I guess maybe the render bug is caused by compute shader bug. I appreciate any clue/advice if you think up something. Thanks a lot.