http://bugs.winehq.org/show_bug.cgi?id=14438
Null nullhility@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |nullhility@gmail.com
--- Comment #18 from Null nullhility@gmail.com 2009-03-21 14:52:41 --- I'm getting a similar sort of bug during play, I haven't experienced a freeze up but the game does run very slowly, the mouse flickers a lot and units move very slowly. The movies play fine by the way, however I did try the opengl/DirectDrawRenderer fix but it seemed to make things worse; the movie sequences ran a lot slower with the registry fix. I am running Compiz-fusion and have tried switching between that and metacity but it changed nothing.
System:
Ubuntu intrepid ibex (8.10) Wine 1.1.17 Nvidia GeForce FX 5200 (Graphics) Logitech G5 (Mouse) CPU: model name : AMD Sempron(tm) Processor 2800+ cpu MHz : 1599.541
In-game terminal output:
fixme:keyboard:RegisterHotKey (0x1002a,1,0x00000007,77): stub fixme:win:EnumDisplayDevicesW ((null),0,0x33ea30,0x00000000), stub! fixme:xrandr:X11DRV_XRandR_SetCurrentMode Cannot change screen BPP from 32 to 16 err:ole:StdMarshalImpl_ReleaseMarshalData could not map object ID to stub manager, oxid=1800000019, oid=2 err:ole:CoReleaseMarshalData IMarshal::ReleaseMarshalData failed with error 0x8001011d