http://bugs.winehq.org/show_bug.cgi?id=30554
--- Comment #4 from Matteo Bruni matteo.mystral@gmail.com 2012-04-30 10:12:33 CDT --- Created attachment 39970 --> http://bugs.winehq.org/attachment.cgi?id=39970 Workaround
Thanks for the trace. The driver doesn't report the ARB_shader_texture_lod OpenGL extension, so we disable shader model 3 support. You're right that your graphic card should support it, but the GL driver doesn't claim it so, since my patches you've mentioned, we're reporting that as unsupported to the application.
The attached patch checks also for a different extension flag (which still pretty much implies SM3 support but for ARB shaders instead of GLSL shaders), it should give you back the behavior you had before my patch series, I think.
BTW, in your trace I see texture uploading/downloading errors which don't look good, but they should be unrelated to my patches. I guess let's see what happens with my patch in place...