http://bugs.winehq.org/show_bug.cgi?id=16674
Summary: Battle for middle earth2: No network multiplayer possible Product: Wine Version: 1.1.11 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: minor Priority: P4 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: mcflow-forum@gmx.net
Multiplayer games with Battle for Middle Earth2 in wine are not possible. According to the information on the game package it uses TCP/IP for network multiplayer. I already tried using the native dplay dlls like it is stated in the wiki, LAN still does not work.
It happens like this: I enter the network mode and the game displays myself two times in the players list. The other player sees me in the list only one time, as it should be. I can read what he writes and vice versa. If I write something I can see it two times in the chat. For the other user it appears only one time. Now, if I open a game, the other player can see it in the game list. If he wants to join he gets a "Connection Timout" error. Same happens if the other player opens a game and I want to join it. I searched the Bugzilla for quite a time now because I do not want to open a duplicate bug. I found a few things that first sounded interesting but when I tested them nothing changed. I found a note at the AppDB page of Garena 3.0 (http://appdb.winehq.org/objectManager.php?sClass=version&iId=14147&i...) Patching with the patch that is linked there did not solve the problem with wine-1.1.11(well one of the hunks failed but it compiled) In Bug 9787 there also was a patch for the AcceptEX for wine-1.1.6. It did not work with wine-1.1.6. It said that wine does not include AcceptEX. I'm not sure if "The battle for middle earth" requires it. I did not find anything about it on the net except that it uses tcp/ip.