http://bugs.winehq.org/show_bug.cgi?id=16580
--- Comment #30 from Zhenya Zenitur@yandex.ru 2011-06-25 04:47:41 CDT --- Good news. Sky doesn't work, but this is not slow when we use dynamic lighting. In older Wine we have some slow all the time, every moment in terminal was puts error:
err:d3d:state_colorwrite (WINED3DRS_COLORWRITEENABLE1/2/3,0,0,0) not yet nted. Missing of cap D3DPMISCCAPS_INDEPENDENTWRITEMASKS wasn't honored?
Now (i checked in Wine 1.3.16) in is not appears! Game works fast, but sky bug is present.
2). I found a new bug. When S.T.A.L.K.E.R. starts, I see new fixme's. Wine 1.3.22 and 1.3.23.
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
Sometimes:
err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 2022 err:d3d:context_apply_draw_buffers >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawBuffers() @ context.c / 2022
It appears only in new Wine versions.
Something was changed in Wine 1.3.23:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:query_init Unhandled query type 0x4. fixme:d3d:wined3d_buffer_preload Too many declaration changes or converting dynamic buffer, stopping converting fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:resource_check_usage Unhandled usage flags 0x8.