http://bugs.winehq.org/show_bug.cgi?id=32799
--- Comment #1 from okias d.okias@gmail.com 2013-01-24 08:14:26 CST --- ~ $ MESA_GLSL=dump ./cstrike
GLSL IR for linked fragment program 0: ( (declare (out ) vec4 gl_FragColor) (declare (temporary ) vec4 gl_FragColor) (declare (in ) vec4 gl_Color) (function main (signature void (parameters ) ( (assign (xyzw) (var_ref gl_FragColor) (var_ref gl_Color) ) (assign (xyzw) (var_ref gl_FragColor@2) (var_ref gl_FragColor) ) ))
)
)
err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Post-pixelshader blending check @ /var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c / 1133 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Post-pixelshader blending check @ /var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c / 1133 err:d3d:check_fbo_compat >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from Post-pixelshader blending check @ /var/tmp/portage/app-emulation/wine-1.5.22/work/wine-1.5.22/dlls/wined3d/utils.c / 1133