https://bugs.winehq.org/show_bug.cgi?id=41295
Béla Gyebrószki gyebro69@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |gyebro69@gmail.com
--- Comment #5 from Béla Gyebrószki gyebro69@gmail.com --- I believe the same problem prevents Rise of Venice from running (the game crashes when starting a new game from the menu).
... fixme:d3d11:d3d11_device_CreateGeometryShaderWithStreamOutput iface 0x13d028, byte_code 0x9295e930, byte_code_length 2720, so_entries 0xa03dd30, entry_count 7, buffer_strides 0x33f19c, strides_count 1, rasterized_stream 0, class_linkage (nil), shader 0x33f178 stub! on\Rise of Venice\RiseOfVenice.exe: shader.c:1237: unsafe_impl_from_ID3D11GeometryShader: Assertion `iface->lpVtbl == &d3d11_geometry_shader_vtbl' failed. wine: Assertion failed at address 0xf77a1b09 (thread 00ee), starting debugger... ...
wine-2.0-rc1-32-g725b55d OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.5.0 NVIDIA 375.26