http://bugs.winehq.org/show_bug.cgi?id=27601
Summary: [counter strike source] crash when loading map Product: Wine Version: 1.3.23 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: bpaterni@gmail.com
Counter Strike: Source crashes for me when loading a map to be played but not the video stress test (which runs fine). CSS crashes during the "initializing game data" portion of the load process. I'm pretty sure this is not related to bug 24064 since the crash occurs whether or not I have steam in-game/gameoverlayrenderer.dll disabled. I also don't believe my crash is related to bug 15841 since 15841 seems to be related to wine's sound components, and I have no reason to believe that is the case here.
My graphics hardware is an ATI HD 4850 (rv770) being driven by mesa's gallium3d. I'm experiencing the crash using mesa's software llvmpipe driver as well, so I think that rules out the graphics driver being the culprit here.
attached should be a minidump of the crash as well as wine's output.
If I'm looking at this correctly, the minidump file points to somewhere within the libcef.dll installed by steam/counter strike source as the problematic code area. I'm not sure how to debug this further since my assembly foo isn't too great.
Let me know if I can provide more information.