http://bugs.winehq.org/show_bug.cgi?id=33755
Bug #: 33755 Summary: Slowings down with AC Brotherhood/Revelations Product: Wine Version: 1.6-rc1 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: berillions@gmail.com Classification: Unclassified
Hi,
Assassin's Creed Revelations runs great but there are some slowings down by moment. When i look the output console, i have always this fixme : fixme:d3d:resource_check_usage Unhandled usage flags 0x8.
which is not important (i think) like the game works. But, from time to time i have an error about d3d_draw like this : err:d3d:wined3d_debug_callback 0x1a22e8: "GL_INVALID_OPERATION error generated. Buffer is mapped.". err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glDrawElementsBaseVertex @ drawprim.c / 64
I have these errors message with Assassin's Creed : Brotherhood too. Decrease Multisampling in-game (8x -> 6x or 4x) allow to avoid these message, the slowing down is less important but still exist.
Thanks, Max