http://bugs.winehq.org/show_bug.cgi?id=11826
--- Comment #22 from Zak Mayer zak.mayer@gmail.com 2008-03-17 23:50:59 --- (In reply to comment #21)
Funny now that I should think of this. I reviewed what I know about ATI and their support for OpenGL and recalled a feature of OpenGL (and an option) called TripleBuffer.
Sure enough, the World of Warcraft - Config.wtf file has an option for triple buffering.
SET gxTripleBuffer "1"
And there is no longer a white minimap when indoors.
Additionally this has introduced being able to see the buffer or frames update every 3-10 seconds when indoors in the lower left hand corner of the screen. You see a little black box pop up behind the text window (almost the same size as) and then away it goes.
Wish I had some way of getting video of it.
In the greater scheme of things it's highly annoying but livable.
Still interested in seeing what can be done with Frame Buffers though.
*sigh* never mind... never test late at night... I was not running in opengl. the white minimap still persists.
OpenGL got a huge jump in framerates though. Went from ~15-20 outdoors to ~40-60 and from 25-35 indoors to ~90-110.