https://bugs.winehq.org/show_bug.cgi?id=39576
Bug ID: 39576 Summary: Sound in StarCraft 2 breaks after Product: Wine Version: 1.7.54 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: kolAflash@kolahilft.de Distribution: ---
At least since StarCraft 2 Legacy of the void (released 2015-11-10) and Wine 1.7.52 (currently 1.7.54) I'm experiencing sound issues. I'll try to find out some more about it in the next weeks...
The problem: After playing a while, especially in missions with many units, the sound becomes very strange. Suddenly there is a lot of loud noise and voices are spoken very fast. Playback is probably about two times the speed of normal.
I can temporarily let the sound return to normal, by opening the StarCraft 2 sound options and changing the number of sound channel to any other value (which value doesn't seems to be important).
Sometimes (very rarely) the sound suddenly returns to normal without any further actions.
I tried setting the value "default-fragment-size-msec" in the file /etc/pulse/daemon.conf to different value. Afterwards I always did "killall pulseaudio" and restartet Wine/StarCraft. But that didn't helped. Values I tried: 5, 100, 400