http://bugs.winehq.org/show_bug.cgi?id=21708
--- Comment #11 from Rafał Mużyło galtgendo@o2.pl 2012-11-18 08:58:14 CST --- (In reply to comment #9)
Created attachment 42534 [details] wined3d: Remove ARB_depth_texture requirement for D3DFMT_D16_UNORM (HACK)
Out of curiosity, does this hack make it any better? It's by no means a correct fix, but it might just be enough to get those games going.
Well, for the display, it makes no difference.
For the console output, it does.
err:d3d_surface:surface_allocate_surface >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glTexImage2D @ surface.c / 2748 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x194730) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x194888) WINED3DFMT_D16_UNORM 800x600 0 samples. err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @device.c / 777 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x194730) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x194888) WINED3DFMT_D16_UNORM 800x600 0 samples.
err:d3d:device_clear_render_targets >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glClear @ device.c / 815 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x194730) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x194888) WINED3DFMT_D16_UNORM 800x600 0 samples. err:d3d_draw:drawStridedSlow >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION (0x506) from glEnd and previous calls @ drawprim.c / 310 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INTEXTURE (0x40000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x194730) WINED3DFMT_B8G8R8X8_UNORM 800x600 0 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x194888) WINED3DFMT_D16_UNORM 800x600 0 samples.
This 4 types now flood the console.