https://bugs.winehq.org/show_bug.cgi?id=37194
Bug ID: 37194 Summary: SpellForce 2: Demons of the Past: textures too dark Product: Wine Version: 1.7.3 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com CC: hverbeet@gmail.com Regression SHA1: 991e47e3c9f1a774d6e0f9e0c30343650e8ac132
Created attachment 49441 --> https://bugs.winehq.org/attachment.cgi?id=49441 screenshot (comparison)
I have this problem with the 3rd standalone expansion to Spellforce 2, but can't reproduce it with the original game (S2:Shadow Wars) or with the first expansion (S2:Dragon Storm). Textures in the game and in the intro video are much darker than they should be. The user interface is not affected.
No demo version has been released. Native d3dx9_36 installed.
Terminal output:
fixme:win:EnumDisplayDevicesW ((null),0,0x33f328,0x00000000), stub! fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:d3d:state_lastpixel Last Pixel Drawing Disabled, not handled yet fixme:d3d:query_init Unhandled query type 0x4.
Reverting the following commit on 1.7.25 fixes the issue for me:
991e47e3c9f1a774d6e0f9e0c30343650e8ac132 is the first bad commit commit 991e47e3c9f1a774d6e0f9e0c30343650e8ac132 Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed Sep 25 09:58:11 2013 +0200
wined3d: Allow WINED3DFMT_R8G8B8A8_UNORM render targets.
:040000 040000 06dd09fc9fc2ce5a25a1304d01697cccb44d368e bebc9490935f95749e14e808928b34c72703a325 M dlls
Tested with Nvidia binary drivers 340.32 and Nouveau 1.0.9.
wine-1.7.25-40-g5aeb834