https://bugs.winehq.org/show_bug.cgi?id=39724
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |-unknown Summary|Need For Speed Underground |Need For Speed Underground |2: GL_INVALID_OPERATION in |2 crashes after several |glCopyTexImage2D(read |minutes of playing |buffer); (0x502) from | |glGenFramebuffers() | Alias|nfsu2_gl_invalid |
--- Comment #3 from Matteo Bruni matteo.mystral@gmail.com --- It's not obvious that those GL errors are related to the crash, after all the second log doesn't show them. Actually that log is from a different wine version and possibly a different prefix (GLSL shaders are reported as disabled only in that log).
Also log 1 was obtained while running the game on the Intel integrated GPU and log 3 on a dedicated Nvidia using primusrun or something like that, right? That's all stuff you should have mentioned when opening the bug.