http://bugs.winehq.org/show_bug.cgi?id=30244
Bug #: 30244 Summary: Might & Magic Clash of Heroes: fails to start Product: Wine Version: 1.5.0 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: spoon0042@hotmail.com Classification: Unclassified
Trying to run Steam version of Might & Magic Clash of Heroes. The first fraction of a second of an intro video plays, then the screen goes black for about ten seconds and then seems to exit, but usually leaves a process running in the background.
gameoverlayrenderer is disabled. Using debian fglrx 12-1-1.
A demo is available at least on Steam.
This is the entire console output from when it is started, no WINEDEBUG is set:
Setting breakpad minidump AppID = 61700 Steam_SetMinidumpSteamID: Caching Steam ID: 76561198009351313 [API loaded no] fixme:win:EnumDisplayDevicesW ((null),0,0x33f814,0x00000000), stub! fixme:d3d:swapchain_init The application requested more than one back buffer, this is not properly supported. Please configure the application to use double buffering (1 back buffer) if possible. fixme:thread:SetThreadIdealProcessor (0x188): stub fixme:thread:SetThreadIdealProcessor (0x18c): stub fixme:d3d:debug_d3dformat Unrecognized 0x434f5441 (as fourcc: ATOC) WINED3DFORMAT! fixme:d3d:wined3d_get_format Can't find format unrecognized (0x434f5441) in the format lookup table fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x7e3ea1c): stub fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x813ea1c): stub fixme:d3d9:Direct3DShaderValidatorCreate9 stub fixme:thread:SetThreadIdealProcessor (0x24c): stub fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:thread:SetThreadIdealProcessor (0x210): stub err:wgl:internal_SetPixelFormat Invalid operation on root_window