http://bugs.winehq.org/show_bug.cgi?id=28042
Summary: [regression] deadlock introduced/exposed with recent changes to winmm Product: Wine Version: 1.3.26 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: cfiend@talent.edu.pl
Running recent versions of Wine (1.3.25 or 1.3.26) causes "Cuban Missile Crisis: The Aftermath" (known also as "The Day After: Fight for Promised Land") to hang during startup with a message similar to:
err:ntdll:RtlpWaitForCriticalSection section 0x7efec8e4 "loader.c: loader_section" wait timed out in thread 001f, blocked by 0009, retrying (60 sec)
I cannot test this as currently I'm not in possesion of suitable software but there is a possibility that other games using the Enigma engine might suffer in the same way: Blitzkrieg, Blitzkrieg 2, Stalingrad. This needs confirmation though.
git bisect converges on the following commit:
30eeb996edc3be14b06244ed13b2b8f84be5f400 is the first bad commit commit 30eeb996edc3be14b06244ed13b2b8f84be5f400 Author: Andrew Eikum aeikum@codeweavers.com Date: Wed Jul 13 14:20:40 2011 -0500
winmm: Implement mixer* on top of MMDevAPI.
:040000 040000 3d0e5786be14ebaa13b08f4cd4234ddcbf112eb1 2ba46764f5cf7c6d823ce3a2d9d6132d43db7013 M dlls
Switching between hardware or emulation in sound settings does not help, neither does turning off sound entirely.
I will gladly provide any additional logs or information on request.