https://bugs.winehq.org/show_bug.cgi?id=39586
--- Comment #19 from winetest@luukku.com --- (In reply to Kimmo Myllyvirta from comment #18)
Created attachment 57539 [details] wine-2.3 backtrace
Same results as before, fails to start a new game, current crash is at; =>0 0x00007ffff3ce432c unsafe_impl_from_ID3D11ComputeShader+0xc(iface=0x10) [/home/des/build/wine-staging/dlls/d3d11/shader.c:1761] in d3d11 (0x000000000023cb20)
Full backtrace attached. This seems to be caused by unimplemented d3d11_immediate_context_CSGetShader, which the game has called earlier. Setting the *shader to 0xdeadbeef in CSGetShader results to crash at the same place, and (iface=0xdeadbeef).
wine-2.3 with latest staging patches.
Without owning the game I would say it still crashes. I just looked into wine source code and there is still the assert.
wine 2.5.