http://bugs.winehq.org/show_bug.cgi?id=17715
--- Comment #30 from Tobias Jakobi liquid.acid@gmx.net 2010-12-11 15:10:49 CST --- Looking at the sourcecode of a recent git master checkout, this issue is still present. While the code in glsl_shader.c differentiates between 1.x and 2.0 shader mode, the code in arb_program_shader.c still doesn't do this.