https://bugs.winehq.org/show_bug.cgi?id=46675
--- Comment #11 from tjb troyb@us.ibm.com --- (In reply to Dmitry Timoshkov from comment #10)
(In reply to tjb from comment #8)
Created attachment 63624 [details] +file+ntdll trace during game play
The game is leaking about 2 handles per second on average. I don't know if the leaks are uniform with time or many in one clump. I have attached 2 seconds of tracing which should have been inside game while it was leaking. I can't guarantee the leaks will be in this section, but the full trace is too big to attach.
Does it help if you run with WINEDLLOVERRIDES=tzres=d ?
export WINEDLLOVERRIDES=tzres=d
same leak rate. 2 handles per second, 5 minutes of play, 5*60*2 = 600 handles which is about what it has been showing. I found a periodicity /rep pattern cycle in the FILE_CreateFile handles of the trace I attached of about 2 cycles per second. which might be of interest to look at. I attach that. I will study the whole trace more.
bash-4.3$ ls /proc/8143/fd | wc -l 623 bash-4.3$ ls /proc/8143/fd | wc -l 696 bash-4.3$ ls /proc/8143/fd | wc -l 696 bash-4.3$ ls /proc/8143/fd | wc -l 696 bash-4.3$ ls /proc/8143/fd | wc -l 758 bash-4.3$ ls /proc/8143/fd | wc -l 758 bash-4.3$ ls /proc/8143/fd | wc -l 876 bash-4.3$ ls /proc/8143/fd | wc -l 876 bash-4.3$ ls /proc/8143/fd | wc -l 1041