http://bugs.winehq.org/show_bug.cgi?id=23508
Randy cinco_flare@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |cinco_flare@hotmail.com
--- Comment #2 from Randy cinco_flare@hotmail.com 2010-09-23 23:44:21 CDT --- It seems to stop and go a lot, especialy at the start, before the character goes outside the ship. It will go for about 3 seconds(at a slow framerate) then stop for about 1-2 seconds. It also takes a while to load to a different scene and a couple of my cores go up to 100% durring these scene changes. After clicking the start button, the memory goes up about 200 while the logos show up. After that, it steadily increase an extra 775, but once it switches to outside of the ship the memory stays pretty steady till the end of the benchmark.
I searched for some wined3dformats that showed up in ffxiv consol(AL16,R16) and found them to be in starcraft II console logs. I tried many different settings on the benchmark from the guides for sc2 and found that the following reg entry greatly improves performance, but still doesn't bring it up to par.
HKEY_CURRENT_USER/Software/Wine/Direct3D "UseGLSL" = "disabled"
With this I would get a score of close to 600 in the benchmark but without it it's closer to 300.
Nvidia GTX 260 driver version 256.53