http://bugs.winehq.org/show_bug.cgi?id=14161
--- Comment #11 from Alexander Dorofeyev alexd4@inbox.lv 2008-06-29 17:34:06 --- (In reply to comment #10)
You can take out the asserts that are tripping, I'm working on a real fix.
Also, could it be that the Render regression might be because the renderer is added manually by the application?
I think not. I checked the quartz log again, I see no AddFilter calls preceding the RenderFile call. It seems to be pretty much filtergraph creation stuff and RenderFile right after, and as far as I can tell it crashes within this RenderFile. I'll attach a log.
The game does manually add a renderer if all goes well, but normally that happens after this first RenderFile successfully returns.