http://bugs.winehq.org/show_bug.cgi?id=24417
Summary: America's Army 3 crashes because of d3dcompiler Product: Wine Version: 1.3.2 Platform: x86 URL: http://www.americasarmy.com/downloads/ OS/Version: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: austinenglish@gmail.com CC: wine-bugs@winehq.org, matteo.mystral@gmail.com Depends on: 23660
Created an attachment (id=30782) --> (http://bugs.winehq.org/attachment.cgi?id=30782) +d3dcompiler trace
Terminal output is short (I trimmed a few non-related steam ones): fixme:gameux:GameExplorerImpl_VerifyAccess stub fixme:dsalsa:IDsDriverBufferImpl_SetVolumePan (0x150dc0,0x150d30): stub fixme:d3dcompiler:D3DCompile data 0x44ea000, data_size 528, filename (null), defines 0x4454e20, include 0x2b7ed58, entrypoint "Main", target "vs_3_0", sflags 0, eflags 0, shader 0x2b7ec58, error_messages 0x2b7ec78 stub! fixme:faultrep:ReportFault 0x2b7e948 0x0 stub err:seh:setup_exception_record stack overflow 1776 bytes in thread 0020 eip 7bc3b1c5 esp 04d30c40 stack 0x4d30000-0x4d31000-0x5030000
this is after bug 23660 was fixed, using builtin d3dx9. Crashes, but native d3dx9 fixes it again, which leads me to believe it's in d3dcompiler...
+d3dcompiler attached