https://bugs.winehq.org/show_bug.cgi?id=54777
Ethan Lee flibitijibibo@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Attachment #74293|0 |1 is obsolete| |
--- Comment #4 from Ethan Lee flibitijibibo@gmail.com --- Created attachment 74295 --> https://bugs.winehq.org/attachment.cgi?id=74295 Tested any() implementation (float/bool only)
v3 restricts any() support for vector/scalar-only, float/bool-only. The reason I ended up adding bool support was because that's what MojoShader uses it for (for example, "if any(r0.xyz > 0) discard;"), so even though it's _probably_ not accurate it at least works for our situation.