https://bugs.winehq.org/show_bug.cgi?id=57815
Bug ID: 57815 Summary: Splinter Cell (2002): crashes when changing game resolution when used with DXVK Product: Wine Version: 10.1 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: winewayland Assignee: wine-bugs@winehq.org Reporter: daniel.penalized@proton.me Distribution: ArchLinux
Created attachment 78025 --> https://bugs.winehq.org/attachment.cgi?id=78025 output log
When I change the game resolution via the settings menu, the game crashes.
You can also crash when you start the game (right after the introductory video). Just change the game resolution via the SplinterCellUser.ini configuration file:
Resolution=1920x1080
This behavior only happens when used with DXVK. It doesn't happen with WineD3D OpenGL (it's impossible to test with WineD3D Vulkan, as it completely breaks the look of the game). And of course, it doesn't happen with winex11.drv either.
- The game was installed via CD-ROM and is up to date with the latest update (v1.3). - I use labwc/wlroots as WM. - Although I'm on Arch Linux, I compile wine manually with these options: ./configure --prefix=/usr --enable-archs=i386,x86_64 --enable-win64. So I'm using the new WoW64 mode, but this behavior also happens in normal wine.