https://bugs.winehq.org/show_bug.cgi?id=40096
Sergey Isakov isakov-sl@bk.ru changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |isakov-sl@bk.ru
--- Comment #4 from Sergey Isakov isakov-sl@bk.ru --- Created attachment 53593 --> https://bugs.winehq.org/attachment.cgi?id=53593 How it looks with greyscale
Hey folks, I trace dthe problem and found that swapchain->palette = NULL because the application will never call an API ddraw_surface7_SetPalette() and so the palette will never assigned. On the other hand it is the game who request palette format for surface. It seems hope on Windows system palette. But in my case OSX always works in 32bit colors = no palette.
Workaround for me is creating greyscale palette. See the result on the screenshot.
PS: I don't know if stage patch mentioned above have relation to this problem.