https://bugs.winehq.org/show_bug.cgi?id=42863
Shmerl shtetldik@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |shtetldik@gmail.com
--- Comment #2 from Shmerl shtetldik@gmail.com --- (In reply to Józef Kucia from comment #1)
This is a known problem. Generally, GLSL doesn't provide a direct equivalent of sample_c_lz for cube, cube array and 2d array textures.
Is there a method to simulate in some other way?