https://bugs.winehq.org/show_bug.cgi?id=38165
Bug ID: 38165 Summary: F.E.A.R 1 freezing in the menu (network related) Product: Wine Version: 1.7.37 Hardware: x86 URL: http://www.gamershell.com/download_10167.shtml OS: Linux Status: NEW Keywords: download Severity: normal Priority: P2 Component: winsock Assignee: wine-bugs@winehq.org Reporter: gyebro69@gmail.com Distribution: ---
Created attachment 50913 --> https://bugs.winehq.org/attachment.cgi?id=50913 plain terminal output
This bug is present in the Steam, GOG as well as in the single-player demo versions. As far as I remember there was no such problem with FEAR 1 before May 2014 when the Gamespy servers were shut down. It's not a regression in Wine.
To reproduce the problem install then start the single-player demo. The intro movies should play properly. When you get to the main menu and move the mouse pointer over a menu item, the game hangs up.
If I disable network connections in Linux so only the loopback device is present, then the problem doesn't occur. The problem doesn't exist if I use native ws2_32.dll + ws2help.dll (copied from a Windows Xp running in a VM).
I started wireshark and noticed that 2 DNS queries were made: fearsp.available.gamespy.com and motd.gamespy.com
Maybe the response from these servers (or the lack of response since they were shut down in 2014) doesn't make Wine happy thus it's freezing (?)
Note: the issue often leads to a situation where the player profile gets corrupted and you receive a crash on start, involving gamedatabase.dll in the backtrace. If this occurs remove Profile000.gdb from 'drive_c/users/Public/Documents/Monolith Productions/FEARSPDemo/Profiles' directory.
Fedora 21 x86 wine-1.7.37-143-g3b2cf06
fear_spdemo_en.exe md5sum: 300b1ea76b7c840f05408e92ea896ee1