https://bugs.winehq.org/show_bug.cgi?id=21708
Stefan Dösinger stefan@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Fixed by SHA1| |28af7b407bb926953a73c373eb5 | |36449d1110e82 Status|NEW |RESOLVED Resolution|--- |FIXED
--- Comment #54 from Stefan Dösinger stefan@codeweavers.com --- This should be fixed by 28af7b407bb926953a73c373eb536449d1110e82. Wined3d now no longer uses GL depth textures for d3d depth surfaces if GL_ARB_depth_texture is not supported and uses renderbuffers instead. d3d depth textures are reported as unsupported to the application in this situation and creating them generates an error.
There's still a GL error about setting GL_DEPTH_TEXTURE_MODE on sampler objects. This is a Mesa bug. I have sent a patch a while ago but need to do more pushing to get it reviewed and committed.