https://bugs.winehq.org/show_bug.cgi?id=37728
Bug ID: 37728 Summary: [regression][workaround] Misplaced mountains in Elevated because of changes in shader generator Product: Wine Version: 1.7.33 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: debuser1@mt2014.com Distribution: ---
Created attachment 50226 --> https://bugs.winehq.org/attachment.cgi?id=50226 elevated_1024x768.exe
Steps to reproduce: 1. Install `winetricks winxp vd=1024x768 d3dx9` in empty wineprefix (d3dx9_33 is enough, but winetricks doesn't have a term for it) 2. Run elevated_1024x768.exe ( http://www.pouet.net/prod.php?which=52938 ) 3. Get several misplaced mountains, white holes in textures, camera going through walls sometimes (see attached screenshots)
Regression since wine-1.5.27-205-g667f422: commit 667f4225b5cc25c5e4f2f725d55a7c011e12c388 wined3d: Put local constants into the shader code again.
Notes: May be specific to my videocard (NVidia 8600 GTS), or driver version (295.59), don't have a newer card around to test. Patches for bug 37723 are required to make Elevated working