https://bugs.winehq.org/show_bug.cgi?id=46379
--- Comment #2 from Matteo Bruni matteo.mystral@gmail.com --- 003f:err:d3d:wined3d_debug_callback 0x1c8d20: "GL_OUT_OF_MEMORY error generated. Failed to allocate CPU address space mapping for texture (consider building 64-bit app).".
BTW, no reason to take a +d3d_shader log unless specifically asked.