http://bugs.winehq.org/show_bug.cgi?id=12044
Summary: Garry's mod crashes upon player death caused by prop. Product: Wine Version: 0.9.57. Platform: PC-x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P3 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: blacksash@badako.nl
Created an attachment (id=11395) --> (http://bugs.winehq.org/attachment.cgi?id=11395) Crashlog from garry's mod
In the game garry's mod (available for $10 on Steam), the game crashes when the player is killed by crushing or ramming with any kind of prop. Any collision that would normally kill a player will crash the game with an unhandled exception.
Death by guns or falling works normally, as do things like killing a player inside a pod. Attached is a +trace log made by running steam and calling Gmod as it's startup app.
The lines: 1970: fixme:d3d:handleStreams Tweening is only valid with vertex shaders 1971: fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid with vertex shaders Are caused by me spawning a car to test the crushing crash (I held it over my head and let it go.)
The lines: 2121: fixme:dbghelp_dwarf:dwarf2_parse_variable Unsupported form for const value srgb_cmp (a) And similar are displayed at the exact moment the crash occurs.
Since, upon death, the FOV is supposed to turn red, and this doesn't happen, perhaps there is some rendering bug causing the game to crash because it cannot change the colour?