https://bugs.winehq.org/show_bug.cgi?id=48668
Bug ID: 48668 Summary: rFactor2 - Physics thread slower on multiplayer mode Product: Wine Version: 5.0 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: alex.brrsclnt@gmail.com Distribution: Ubuntu
Created attachment 66525 --> https://bugs.winehq.org/attachment.cgi?id=66525 Steam rfactor2 proton log
This bug is created after the one that exists in the Proton github issue tracker
https://github.com/ValveSoftware/Proton/issues/245
The game runs fine in single player mode since version 4.11 to the newest versions of Proton, but there is a problem in multiplayer mode that makes the game run slower.
We have asked to the game devs in their discord server for some info, try to get some logs of the multiplayer execution, and finally, one dev told us that despite the graphics thread was fine, there is something wrong affecting to the physics thread in the game, and this only happens in online races, so the issue may be in the network code of Proton/Wine. (@leillo1975 tried to run the game in vanilla Wine, and the problem was also there).
Is there any way to trace the network execution to find what could be the problem?
I added a log file in the proton issue tracker generated running the game with the "PROTON_LOG=1 %command%" but don't know if that contains enough information.
Let me know if I can add any other info.
Thanks!