http://bugs.winehq.org/show_bug.cgi?id=5729
Johan Mårtenson johan.martenson@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |johan.martenson@gmail.com
--- Comment #32 from Johan Mårtenson johan.martenson@gmail.com 2008-01-15 13:55:44 --- I'm running with wine 0.9.53 and when I get to the actual gameplay it looks like the shadows are working but the ground in the game is all black. The horizon and the sky looks good. If I turn up all the graphic settings from lowest the game looks perfect in about 1/4 of window, the upper right quadrant. The terminal is full of:
fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords
and some:
fixme:d3d:handleStreams Tangent and binormal bump mapping is only valid with vertex shaders fixme:d3d:transform_texture Non-power2 texture being used with generated texture coords
This is with an intel graphics adapter, namely "Intel Corporation Mobile 945GM/GMS, 943/940GML".