https://bugs.winehq.org/show_bug.cgi?id=25857
--- Comment #30 from Paul Gofman gofmanp@gmail.com --- (In reply to Lorenzo Ferrillo from comment #29)
Created attachment 53995 [details] log of obse_loader.exe with d3dx debug and Oblivion Reloaded active
logged with "WINDEDEBUG=+d3dx wine obse_loader.exe 2> wine.txt"
With Oblivion Reloaded active.
quartz error can be ignored, they happen in the base unmodded game aswell.
If it may interst you these are the main page of Oblivion Reloaded: http://www.nexusmods.com/oblivion/mods/45749/
and the source code aswell: https://github.com/Alenett/Oblivion-Reloaded-Source
in particular the file with the code to manage effects: https://github.com/Alenett/Oblivion-Reloaded-Source/blob/master/ EffectManager.cpp
It looks like your log file is empty (2 bytes in length). Probably it is due to the mistyped redirection, I suggest you use something like "WINDEDEBUG=+d3dx wine obse_loader.exe >& wine.txt"
If this game has a demo or can be freely downloaded I would look at it directly. I would be grateful if you could point me to somewhere where I can download this game or demo binaries. I think I do not really need its source code but rather a working executable and all the stuff needed to run & reproduce the problem.