http://bugs.winehq.org/show_bug.cgi?id=5955
--- Comment #45 from Marcel Kilgus wine@mail.kilgus.net 2007-08-28 11:27:28 --- Okay, one followup: after removing the crashing glGetString() calls in IWineD3DImpl_FillGLCaps() and subsequently all glGetIntegerv(), glGetFloatv() and checkGLcall() calls DirectDraw finally finished to initialise and the programm continued.
Then the next problem was that IDirectDraw_EnumDisplayModes did not return any modes at all and my app didn't like that too much.
After working around this problem the app finally seems to work as expected, in windowed mode at least, fullscreen is of course disabled without any modes. Will test a bit more once I'm on the local net and don't have to do SSH/VNC through a 192kbit line...
So almost there, it seems!