https://bugs.winehq.org/show_bug.cgi?id=49382
Bug ID: 49382 Summary: Builders of Egypt: Prologue crashes on startup Product: Wine Version: 5.10 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: blue-t@web.de Distribution: ---
Created attachment 67442 --> https://bugs.winehq.org/attachment.cgi?id=67442 Console
The game gives nothing more than a warning about cooked content not being found. (Unreal Engine)
--------------------------- Message --------------------------- The global shader cache file 'Z:/media/Windows/Spiele/Builders of Egypt Prologue/Engine/GlobalShaderCache-GLSL_430.bin' is missing.
Your application is built to load COOKED content. No COOKED content was found; This usually means you did not cook content for this build. It also may indicate missing cooked data for a shader platform(e.g., OpenGL under Windows): Make sure your platform's packaging settings include this Targeted RHI.
Alternatively build and run the UNCOOKED version instead. --------------------------- OK ---------------------------