http://bugs.winehq.org/show_bug.cgi?id=28212
Summary: [regression] sound stops for Crimsonland Product: Wine Version: 1.3.27 Platform: x86 OS/Version: FreeBSD Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound AssignedTo: wine-bugs@winehq.org ReportedBy: naylor.b.david@gmail.com
Created an attachment (id=36130) --> (http://bugs.winehq.org/attachment.cgi?id=36130) "+tid,+dsound,+winmm,+mmdevapi,+oss,+alsa,+coreaudio"
After upgrading from 1.3.24 sound stops working for Crimsonland. All version from 1.3.25 to 1.3.27 do not have working sound.
I tried changing "Hardware acceleration" between Full and Emulated without affect. The "Test Sound" button does produce sound and both UT3 and CivV have working sound (all games installed in their own prefixes).
# cat /dev/sndstat FreeBSD Audio Driver (newpcm: 64bit 2009061500/amd64) Installed devices: pcm0: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play) pcm1: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play) pcm2: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play) pcm3: <HDA NVidia (Unknown) PCM #0 DisplayPort> (play) pcm4: <HDA Realtek ALC892 PCM #0 Analog> (play/rec) default pcm5: <HDA Realtek ALC892 PCM #1 Analog> (play/rec) pcm6: <HDA Realtek ALC892 PCM #2 Digital> (play) pcm7: <HDA Realtek ALC892 PCM #3 Digital> (play)