http://bugs.winehq.org/show_bug.cgi?id=20026
--- Comment #9 from Night Nord NightNord@gmail.com 2012-09-12 13:25:37 CDT --- Just a slight note - compiling with optimization beyond -O0 will slightly move death-point (i.e. function call after which game data became corrupted) further into append_entry (it will fail after ntdll_umbstowcs call), so it's maybe just another evidence of stack overflow.