http://bugs.winehq.org/show_bug.cgi?id=33260
--- Comment #5 from Christian Costa titan.costa@gmail.com 2013-06-25 11:15:26 CDT --- wined3d_swapchain_get_raster_status does not seem to be the cause of the hang.
The following messages looks much more suspicious: warn:d3d:wined3d_device_begin_scene Already in scene, returning WINED3DERR_INVALIDCALL. warn:d3d:wined3d_device_end_scene Not in scene, returning WINED3DERR_INVALIDCALL.